Campaigns
Winds of Dissention
Set in the spring of 1936, the game focuses on the development of the 51st Combined Arms Regiment. More details will follow. It should be initially noted that all players will be part of the regiment. It is preferred that the players form the basis of a squad (For instance, 1st Squad, 2nd Platoon, Bravo Company for Gears or 2nd Squad, 4th Platoon, Alpha Company for Tankers.) More opportunities and transfers within the regiement are both likely and expected.
22 Aug 2000 - Character sheets are available (hg.character.zip, 7 Kb)! Please extract all the files from this .zip into one directory. We will cover the construction of a character this evening! I'll be online at GRIPnet no later than 7:00pm EST. See you there!
20 Aug 2000 - Some important information for players new to Heavy Gear and the Silhouette System can be downloaded (player_sheet.pdf, 16 Kb)!
19 Aug 2000 - Information and details on the structure of the 51st CAR (Prov.) can be downloaded (51st.CAR.pdf, 159 Kb)
Basic Campaign Information | |
Premise | Gritty, fast-paced action developing into a socio-political monstrosity |
Genre | Military Sci-Fi |
Tone | Edgy |
Reality | Adventurous (30 Character points, 40 Skill points) |
Game Style | balanced mix of action and role-playing in an intrigue laden storyline |
Starting Year | Spring 1936 TN |
Basic Character Information | |
Character Types | Gear Pilots, Special Forces, Close Air Support pilots,
Duelists, and asundry support personnel. Gear Pilots will be preferred, after all it is HEAVY GEAR... |
Allegiances | Northern only. Badlands characters permitted, but they WILL be serving in the Northern Guard |
PC Role | Like I'm going to tell you... |
Requirements | [Pilot (Gear, Aircraft, or Strider) 1+, Gunnery (Specific) 1+] OR 2 appropriate infantry skills 1+ |
Limitations | Attributes must be in the -3 to +4 range, no skills above 3, Max Perks 12, Max Flaws 12. |
Archetypes | Military associated highly preferential. All others need to discuss with me! |
Restricted | No GRELs, No CEF members (current or former.) |
Initial CP/SP Values | 30 CP, 40 SP |
Initial Threat Value | All Threat level equipment will be assigned by the GM based on squad assignment |
In addition to XP, characters will gain Threat Value points to increase their equipment at the completion of each session. Note, these points may be required to repair your equipment as well!